42.1
- all U42 Locations
- fix for Blackwood Tapestry Difficulty (thanks zelenin)
42.0
- good first batch of U42 Locations
41.0
- Update 41 Locations
40.4
- Last U40 lead location reported. No bugged ones this time :-)
40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....
40.2
- more U40 locations
40.1
- first batch of reported U40 locations
40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too
38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found
38.4
- more german translations
- fixes and additions
38.3
- fix for german translation
38.2
- now with all Necrom locations
38.1
- all but 6 of the U38 lead locations
38.0
- pre U38 update with leads found on PTS
36.9
- updated German translations thanks to Neverlands :-)
36.8
- fix for nil error bug in russian locations file
36.7
- last 2 leads for U36
36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged
36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts
36.4
- more U36 Locations
- dropdowns now scrollable
36.3
- more U36 Locations
36.2
- First night of U36 Leads found
36.1
- Mythics info displayed in tooltip
- few locations found on PTS
36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS
3.4.7
- hopefully german translations that were supposed to be in 3.4.7
3.4.6
- zoneid fixes
- more german translations thanks to Neverlands
3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands
3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)
3.4.3
- all but one High Isle Lead
3.4.2
- First High Isle Locations from Live
3.4.1
- First High Isle Lead Locations
3.4.0
- High Isle PTS ready
3.0.6
- all deadlands locations
- spelling fixes
3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands
3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)
3.0.3
- bug fixes and more deadlands locdata
3.0.2
- first deadlands locations
3.0.1
- fix german locations data file
3.0.0
- some fixes
- translations
- deadlands dlc antiquities
2.9.6
- fix for GD location
- some more D WB locations
2.9.5
- more Lead locations
2.9.4
- Fix for PTS debug output
- More Lead locations
2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing
2.9.2
- Update with more locations found so far on pts
2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files
2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first
2.8.0
- Added new Antique Map for Western Skyrim from Update 29
2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim
2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs
2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter
2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads
2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.
2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities
2.5.0
- Added russian location data translated by AWEyeforaneye
2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations
2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations
2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions
2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation
2.2.1
- Location Data has been translated into German
- UI has been translated into French
2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too
2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/
2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)
2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info
2.0.3
- Just a Location Data update
2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users
2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users
2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending
1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly
1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes
1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....
1.2.1
- small bugfix about how I test for UndauntedDaily Addon
1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips
1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.
1.1.1:
- Bugfix for Bad handling of no existing savedvars file
1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings
1.0.2:
- Removed some debug statements I had forgotten
1.0.1: The big one (after I messed up upload of 1.0.0)
A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information
0.4.0:
- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable
0.3.0:
don't even remember to be honest what changed for 0.3.0
0.2.0:
- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries
0.1.0:
Dump very basic info of open leads into chat
Optional Files (0)
Archived Files (4)
File Name | Version | Size | Uploader | Date |
| 42.0 | 77kB | remosito | 06/05/24 01:57 PM |
| 41.0 | 74kB | remosito | 03/11/24 10:44 AM |
| 40.4 | 73kB | remosito | 11/06/23 01:40 AM |
| 40.3 | 73kB | remosito | 11/03/23 01:12 AM |
Comment Options |
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remosito Forum posts: 30 File comments: 300 Uploads: 6 | thanks a bunch for tracking that down for me! much appreciated should be fixed in 42.1 cheers Originally Posted by zelenin Originally Posted by remosito Originally Posted by willandbeyond Blackwood Tapestry (all of the leads) is showing as difficulty 2 in the add-on, but in-game says requires Antiquarian Insight 4. No idea why that would be happening. Zos bug? I already dug them out so can't check "antiquarian insight" level required. But if I hover over the leads in the built-in Collections UI for Antiquites. They show as blue. Which is difficulty 2.... you're confusing quality (=2) and difficulty (=4) here is the error: Code: f diff < 5 then diff = aqualityend |
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Neverlands Forum posts: 7 File comments: 594 Uploads: 0 | German Client Hello, |
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M-ree Forum posts: 2 File comments: 524 Uploads: 0 | The Dried Bloodtooth lead doesn't have the (GD) prefix in the Fungal Grotto 2 source |
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Marazota Forum posts: 260 File comments: 1523 Uploads: 2 | request feature - link lead to chat |